Hey. So the way that Strength works with percentiles and stuff is completely unique among the systems in AD&D in a relatively nonsensical way, so since I'm ignoring/changing a bunch of rules for the Hell Game, I'm going to change how Strength works. Percentile Strength is now gone, here's the rest.
1-14: Unchanged
15: +1 Damage
16: +1 Hit, +1 Damage
17: +1 Hit, +2 Damage
18: +1 Hit, +3 Damage
19: +2 Hit, +3 Damage, 18/51 for everything else
20: +2 Hit, +5 Damage, 18/91 for everything else
21: +3 Hit, +6 Damage, 18/00 for everything else
22: +3 Hit, +8 Damage, 20 Str for everything else
23: +4 Hit, +9 Damage, 21 Str for everything else
24: +5 Hit, + 11 Damge, 23 Str for everything else
25: +6 Hit, +12 Damage, 25 Str for everything else
Maybe I'll ignore this, maybe it'll all backfire, maybe its dumb, but I'm going to try it since its always bothered me and I feel like I have the opportunity to fiddle with it now.
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